
The last time I used a proper detailed walkthrough was playing the new version of Myst last month-which is still the same old Myst, really, so those ancient walkthroughs written almost 30 years ago still work for those puzzles I could neither remember nor figure out myself. And I used our own Far Cry 6 guide to find a rocket launcher because Castillo's helicopters were raining on my parade. When returning to a game after an absence I look things up to remember how they work, as I did when I started playing No Man's Sky again after the last update. Looking this up allowed me to finally unlock Pilot, one of two characters I hadn't rescued.Ĭhristopher Livingston: I use guides and walkthroughs pretty regularly-I've certainly checked them a lot for New World to learn where various resources are found and where fishing hotspots are located. Last week I finally looked up how to get the Alien Compass so I could finally reach The Mothership after 150 hours. But at some point, you've run your hands across every wall, thrown a bomb at every block, and you need to just crack that book of secrets.



For me, it's the sort of game that you don't want to wiki your way to victory because the experience of discovering a hidden door on your own or through word of mouth is so much richer when it happens organically. Evan Lahti: Spelunky 2 is dense with oblique secrets.
